Yeah i think R* has cut down on the so called "dev crunch" after rdr2 launch where dan houser said something controversial about how he himself had to go through it,i think the main reason behind GTA VI delay might be R* trying to improve that area by not rushing and introducing the 5/6 day work policy? R* has a very bad rep of dev crunch situations with lots of games including rdr1,gta 4,rdr2,etc. Maybe they would've posted these tweets either way, who knows, but I like to believe that there's a connection to the commonly quoted culture change at R* resulting in this overall positive outlook sentiment-with effectively (hopefully much!) less cut content compared to RDR2 which was developed under different cirumstances. Needless to say, this could change by the time we get to the final product and surely some unused assets in the game files will be found post release. It sounds obvious, but before you can play GTA RP, the FiveM mod will need to validate your copy of GTA 5. 25 for a game that you probaly play 10x more than any other game you. They seem genuinely looking forward to our reactions and anticipate a well provided first glimpse into the new series, rather than anything rushed or half baked at this point. 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229. What makes me positive to believe that there won't be as much cut content as in RDR2 is seeing several R* employees retweet the trailer announcement expressing their excitement.
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